Advertisement
Advertisement
Advertisement
Advertisement

We Become What We Behold

>

Advertisement
Advertisement

We Become What We Behold: A Short Game With Big Social Commentary

We Become What We Behold is a unique, quick, and insightful point-and-click game that explores the influence of media on societal behavior. Developed by Nicky Case and released in October 2016 (with an update in 2018), this 5-minute experience cleverly critiques the news cycle and its ability to shape public perception.

Simple Mechanics with Profound Impact

In We Become What We Behold, players take on the role of a photographer, capturing moments on camera that impact the population. The game begins with a variety of characters—each represented by squares and circles—randomly moving about the screen. By photographing specific characters, the images are broadcasted on TV screens, affecting how people behave. Your choices have consequences, driving the game's commentary on the media's power to influence society.

A Diverse Cast of Characters

Throughout the game, you'll encounter several key characters whose reactions to the media are pivotal to the narrative:

  • The Fancy Man With The Hat: A stylish character whose presence on the streets sparks a trend. Once photographed, everyone starts wearing hats, only for the trend to fade once it becomes too mainstream.

  • The Normal Peeps: Ordinary characters whose behavior shifts based on what’s popular in the media. Their actions evolve depending on what you choose to photograph, often escalating into strange, unpredictable cycles.

  • The Couple In Love: Initially a wholesome image, but when displayed, their love becomes a target for public shaming, reflecting society's tendency to undervalue positive relationships.

  • The Angry Person: The game's most volatile character, whose yelling prompts widespread fear and anger. Capturing their rage leads to a snowball effect of hostility, turning the once-peaceful environment into a chaotic scene.

Media’s Power to Amplify Fear and Hate

At its core, We Become What We Behold critiques how media often magnifies negative emotions such as fear, anger, and division. By photographing contentious moments like anger and violence, players inadvertently fuel these emotions, causing a rapid breakdown of social harmony. The game cleverly demonstrates how society can spiral out of control when negative stories dominate the media.

A Quick Play, Deep Reflection

Though the gameplay lasts just 5 minutes, the underlying message of We Become What We Behold leaves a lasting impact. With its simple mechanics, the game encourages players to reflect on the media’s influence in shaping public opinion, behaviors, and societal trends.


Advertisement
Advertisement

Discuss: We Become What We Behold